Now showing items 121-125 of 1195

    • Survey of movement reproduction in immersive virtual rehabilitation. 

      Wang, L; Huang, M; Yang, R; et al. (Institute of Electrical and Electronics Engineers, 11 January 2022)
      Virtual reality (VR) has emerged as a powerful tool for rehabilitation. Many effective VR applications have been developed to support motor rehabilitation of people affected by motor issues. Movement reproduction, which ...
    • The Combinator: A computer-based tool for idea generation 

      Han, J; Shi, F; Childs, PRN (The Design Society, 20 May 2016)
      Design tends to benefit from the generation of alternative ideas. However, coming up with new ideas is often challenging. Design engineering suggests a process in which engineering approaches are applied in the activities ...
    • Is group work beneficial for producing creative designs in STEM design education? 

      Han, J; Park, D; Hua, M; et al. (Springer, 4 October 2021)
      Creativity is a significant element in design education, and frequently a significant competency during recruitment for design professions. Group work and individual work are widely employed in higher education. Many studies ...
    • Exploring the knowledge base of innovation research: Towards an emerging innovation model 

      Ávila-Robinson, A; Islam, N; Sengoku, S (Elsevier, 20 July 2022)
      This study provides a systematic review of the literature on innovation research (IR) over the past two decades. We used data-driven approaches integrating network and natural language processing techniques on 41 innovation ...
    • Relational power is the new currency of hybrid work 

      Soga, L; Bolade-Ogunfodun, Y; Islam, N; et al. (Massachusetts Institute of Technology, 20 June 2022)
      Traditionally, hierarchies have helped formalize the power structures embedded in different roles within an organization. In a virtual context, the formal hierarchical structure is often less visible than it is in ...