Effect of Reaching Movement Modulation on Experience of Control in Virtual Reality
Wang, L; Huang, M; Yang, R; et al.Qin, C; Han, J; Liang, H-N
Date: 2023
Article
Journal
International Journal of Human-Computer Interaction
Publisher
Taylor and Francis
Abstract
Users’ motion representation in virtual reality (VR) can be modulated visually by
introducing a mismatch with their real motion, which can bring benefits to exercise
and rehabilitation and has great potential for exergame applications in VR. Users’
experience of control is a critical consideration for user experience in ...
Users’ motion representation in virtual reality (VR) can be modulated visually by
introducing a mismatch with their real motion, which can bring benefits to exercise
and rehabilitation and has great potential for exergame applications in VR. Users’
experience of control is a critical consideration for user experience in human-computer interaction and should be paid special attention when movement
modulation is implemented in VR. However, how movement modulation affects
users’ experience of control and motor performance has not been fully investigated
in detail. This research included forty-nine participants and investigated how the
experience of control is influenced by reaching movement modulation in two types:
the enhancement and reduction modes. Different modulation modes were designed
to study their influence on the explicit experience of control in self-ratings and the
implicit measured experience of control in intentional binding and
electroencephalography. Participants’ movement trajectory, velocity, and
completion time were analyzed for motor performance. The results illustrate a
significant effect of movement modulation on the users’ motor performance and
experience of control in self-ratings and EEG. This study makes a major
contribution through a comprehensive analysis of the experience of control with
movement modulation and provides important and practical design considerations
on movement modulation design in future exercise-based applications with
positive controlling experiences in VR
Management
Faculty of Environment, Science and Economy
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Except where otherwise noted, this item's licence is described as © 2023. This version is made available under the CC-BY-NC 4.0 license: https://creativecommons.org/licenses/by-nc/4.0/