Effect of Reaching Movement Modulation on Experience of Control in Virtual Reality
dc.contributor.author | Wang, L | |
dc.contributor.author | Huang, M | |
dc.contributor.author | Yang, R | |
dc.contributor.author | Qin, C | |
dc.contributor.author | Han, J | |
dc.contributor.author | Liang, H-N | |
dc.date.accessioned | 2023-10-19T09:43:12Z | |
dc.date.issued | 2023 | |
dc.date.updated | 2023-10-19T09:04:22Z | |
dc.description.abstract | Users’ motion representation in virtual reality (VR) can be modulated visually by introducing a mismatch with their real motion, which can bring benefits to exercise and rehabilitation and has great potential for exergame applications in VR. Users’ experience of control is a critical consideration for user experience in human-computer interaction and should be paid special attention when movement modulation is implemented in VR. However, how movement modulation affects users’ experience of control and motor performance has not been fully investigated in detail. This research included forty-nine participants and investigated how the experience of control is influenced by reaching movement modulation in two types: the enhancement and reduction modes. Different modulation modes were designed to study their influence on the explicit experience of control in self-ratings and the implicit measured experience of control in intentional binding and electroencephalography. Participants’ movement trajectory, velocity, and completion time were analyzed for motor performance. The results illustrate a significant effect of movement modulation on the users’ motor performance and experience of control in self-ratings and EEG. This study makes a major contribution through a comprehensive analysis of the experience of control with movement modulation and provides important and practical design considerations on movement modulation design in future exercise-based applications with positive controlling experiences in VR | en_GB |
dc.description.sponsorship | Key Program Special Fund in XJTLU | en_GB |
dc.description.sponsorship | Research Development Fund of XJTLU | en_GB |
dc.description.sponsorship | Natural Science Foundation of the Jiangsu Higher Education Institutions of China | en_GB |
dc.identifier.citation | Awaiting citation and DOI | en_GB |
dc.identifier.grantnumber | KSF-E-34 | en_GB |
dc.identifier.grantnumber | RDF-18-02-30 | en_GB |
dc.identifier.grantnumber | 23KJB520038 | en_GB |
dc.identifier.uri | http://hdl.handle.net/10871/134282 | |
dc.identifier | ORCID: 0000-0003-3240-4942 (Han, Ji) | |
dc.language.iso | en | en_GB |
dc.publisher | Taylor and Francis | en_GB |
dc.rights.embargoreason | Under temporary indefinite embargo pending publication by Taylor & Francis. 12 month embargo to be applied on publication | en_GB |
dc.rights | © 2023. This version is made available under the CC-BY-NC 4.0 license: https://creativecommons.org/licenses/by-nc/4.0/ | en_GB |
dc.subject | Virtual reality | en_GB |
dc.subject | movement modulation | en_GB |
dc.subject | experience of control | en_GB |
dc.subject | electroencephalography | en_GB |
dc.title | Effect of Reaching Movement Modulation on Experience of Control in Virtual Reality | en_GB |
dc.type | Article | en_GB |
dc.date.available | 2023-10-19T09:43:12Z | |
dc.identifier.issn | 1044-7318 | |
dc.description | This is the author accepted manuscript. | en_GB |
dc.identifier.journal | International Journal of Human-Computer Interaction | en_GB |
dc.rights.uri | https://creativecommons.org/licenses/by-nc/4.0/ | en_GB |
dcterms.dateAccepted | 2023-10-09 | |
dcterms.dateSubmitted | 2023-03-01 | |
rioxxterms.version | AM | en_GB |
rioxxterms.licenseref.startdate | 2023-10-09 | |
rioxxterms.type | Journal Article/Review | en_GB |
refterms.dateFCD | 2023-10-19T09:04:24Z | |
refterms.versionFCD | AM | |
refterms.panel | C | en_GB |
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Except where otherwise noted, this item's licence is described as © 2023. This version is made available under the CC-BY-NC 4.0 license: https://creativecommons.org/licenses/by-nc/4.0/